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Matt Gough Blog [closed]: yawn

Monday, Nov 22 2004, 01:27

"experimentation" Previous | Main | Next "stargate notation"

for a weekends work i would rather have the physical movement, but still, this is at least something. i'm not going to bore you with a detailed explanation, when i have it worked out in more detail i will give a dance example. this is not really for human use, but computer implementation. the layout is to aid human editing, and development visualisation (it's still a rough version). on top of this would lie a more human friendly notation or interface when needed. anyway ...


gesture
{
t0 = {b(im k q): c1(im p q): c2(im k q): c3(im k q);}
t1 = {c2(im k q);}
t2 = {c1(im k q): c2(im k q);}
t3 = {b(im k q);}
t4 = {c3(im k q);}
}

t - time
b - absolute node
c - relative node
i - interpolation
m - interpolation parameter
k - kinespheric vector (xyz position)
q - quaternion (kinespheric orientation)

can't wait to start some of my studio based observations and be around dancers again..

note: technically the relative nodes use relative coordinates rather than an absolute, kinespheric coordinate. i've used the k in the notation because the kinesphere is not the global frame,the k reminds me of that. the final version I will have a more accurate notation and also show the global (stage) coordinate of the kinesphere frame

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